
Distant Isles Playtest
A downloadable game
Sail the seas, captain your crew and seek out treasure and adventure! A turn-based roguelike and role-playing game, in Distant Isles you will explore procedural islands, find treasure, and fight all manner of creatures. Make sure you manage your resources wisely - danger awaits at every turn.
Distant Isles is in early development. This is a playtest, to gather early feedback. Please note that there will be bugs and balancing issues, your patience and input is very much appreciated!
Feedback can be provided using this form.
If you like what you tried, please feel free to Follow and Wishlist us on Steam here.
Changelog
16 Jan 2026
- Added camera pan with mouse at screen edges
- Added feedback when party cannot pick up an item due to inventory space
- Fixed resilience not updating after hiring a PC
- Fixed going through Cave not revealing fog at the other side
- Fixed bug that resulted in Fog of War revealing stopping
- Added saving/loading of player settings, e.g. screen resolution
12 Jan 2026
- Added Controls & Instructions to in-game Menu, opens following starting screen.
- Added Abandon Run to in-game Menu
- Reduced time to hover for tooltips
| Status | Prototype |
| Author | worldform |
| Genre | Role Playing, Strategy |
| Tags | Roguelike, Turn-based Strategy |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Links | Steam, Steam, Feedback, Twitter/X |
| Content | No generative AI was used |
Download
Download
260116_1_Distant Isles Play Test.zip 38 MB



Comments
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Hello! I like the art style, and just wrote down my initial reactions as I played it
Thanks so much for testing it @Turtwiggy, on each of your points:
Really appreciate your feedback.
Cheers
- Elliot
Hi Turtwiggy, just an FYI I have added 'Instructions & Controls' and 'Abandon Run' items to the in-game menu. I will prioritise skipping the introduction and saving Settings over the next few days.
I would really appreciate any feedback if you get the chance on the new Instructions & Controls item (it will open up following the starting screen).
Cheers
-Elliot
Will give it another go 💪
Feedback round 2! Again just entirely personal preference :) Thanks for the run restart!
Will try another run again :) For me, next run I'd focus more on seeing what melee/ranged stats impact the weapons as my bow-guy missed all his shots.
Feedback round 3! (my 3rd run)
General feedback
Thanks so much for coming back and providing further feedback Turtwiggy! To address your feedback we'll:
incredibly difficult to understand. also can't move more than two tiles at a time for some reason.
Thanks for testing @sicave, we will add an instructions / controls page to the menu to explain how the game works!
Hi @sicave, just an FYI I have added 'Instructions & Controls' and 'Abandon Run' items to the in-game menu.
I would really appreciate any feedback if you get the chance on the new Instructions & Controls item (it will open up following the starting screen).
Cheers
-Elliot
Now that I've gotten a chance to play it, I think the starting difficulty curve is (with respect to preferences) way too high, it is incredibly difficult to get anywhere farther than the first couple days, if the profit of the day-to-day is made by exploring, then why is it nigh-impossible to explore anywhere actually distant without incurring some losses? It's easy to get into a hardlock where you have nothing to sell to regain resilience, which you need to get sellables.
Thanks sicave that's really helpful (and exactly the sort of feedback we're after!)
Did you essentially find you weren't able to get far across the island without running out of resilience (and food), and you didn't find enough food along the way?
there was some food, but the food was usually more useful for trading than eating, you were kind of anchored around the towns while trying to find food, which is exhaustable.
Maybe food can regenerate else where? or the trees have fruit in them?